(August 2014 - October 2014)
Solo Project
A student project for Real Time Rendering, Semester 2 2014.
A computer game inspired by Osmos. The goal
is to become the largest mote by absorbing smaller motes. Be careful, as other larger motes can absorb you!
Functionality and features
- Spatial partitioning collision detection which allows thousands of motes while maintaining an acceptable
framerate.
- Custom shader programs, which utilises transparency and pseudo-random colours.
- AI controlled enemy.
- Two different arenas (square or circular).
- SDL for window and event management.